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Тема: Rogue has also received some significant changes

These changes were introduced in the latest patch, and they are significant.

First, let's talk about the Cleric class. The Cleric has received a number of changes that make it more versatile and better suited to a variety of situations. For example, the Cleric's domain abilities have been reworked to be more focused on providing support for the party. This means that Clerics will be able to do things like heal their allies, remove curses, and protect them from harm. Additionally, the Cleric's spells have been adjusted to give them more options in combat and to make them more effective at dealing with specific enemies.

Moving on to the Rogue class, the Rogue has also received some significant changes. One of the biggest changes is that the Rogue's sneak attack damage has been increased, making them more deadly in combat. Additionally, the Rogue's skills have been reworked to be more focused on providing utility for the party. This means that Rogues will be able to do things like open doors, disarm traps, and pick locks.

The reworked skills will also make Rogues more versatile and useful to the party. The skills that Rogues have access to will now be more focused on providing utility, rather than just being used for combat. For example, the skill "Climb" will now allow Rogues to climb up walls and ceilings, which will be useful for exploration and for getting to hard-to-reach places. The skill "Disable Trap" will allow Rogues to disarm traps, which will be useful for avoiding danger and for gaining access to areas that are otherwise unsafe.

These changes are just a few examples of the many modifications that have been made to the Cleric and Rogue classes in the latest patch. Overall, the changes are designed to make these classes more interesting and dynamic, and to give players more options when it comes to building their characters.
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