Тема: HyperMotion and realistic physical physics fut 23

How to go about taking a set piece:

Utilize the left stick to alter the trajectory line. Choose one of the types of shots and apply the spin using the right stick. Press the shoot button until you can power up the shot. Press shoot again to enable Timed Finishing for an additional boost in accuracy By determining where on the circle that you'll make contact, it is possible to control the kind of shot you want to use and what spin, if any, will be applied. It's a relatively simple concept but it's also challenging enough to get free kicks and set pieces balanced.

One feature I was most curious about experiencing on my own was the new physics system. Since HyperMotion 2 being touted as an opportunity to incorporate more realistic games with physics, I wanted to see how the changes would have an impact on the game in any way. It's not a perfect mix on this particular front. On one hand, you can see the new revamped ball's physics when you switch play. The ball spins and rotates precisely as you follow the ball's movement.

On the other hand, the things EA highlighted pre-release such as deflections and collision physics look and feel similar to last year. While the weight of the players has increased, which is a good thing however, players continue to collide with each other and produce unrealistic collisions, especially with the tendency to keep that finger on it. The sprint buttons. The majority of the new deflections that come via an extended foot or leg can only be seen on replay. And from replays I've seen , these shots -- particularly those of the power version -- would cause some painful injuries. Deflections and 50-50s remain a favorite of the AI especially when you get used with the latest body types and the meaning they convey when it comes to speed.

HyperMotion and realistic physical physics do not work. There's too much sliding and unnatural motions that take away from what could be real-world outcomes. Sliders such as OS' Community Sliders aid in slowing the game down and make the game more realistic, but they're only able to do the job when it comes to physical simulation.
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